Tonight at 23:59 the gates close! Submit your games today for a chance to win one of the Dutch Game Awards.

Submit your games
Please head over to the Dutch Game Awards website to read the rules and criteria, and submit your game here!

It is also the last day to send us your nominations for our Special Awards: Best Studio Award, Inclusion Award and Lifetime Achievement Award.

We’re looking forward to seeing your game submissions for the Dutch Game Awards and your nominations!

We are thrilled to announce that we have been working with the Game Tech team at Amazon Web Services to explore ideas and programs that can help our members build, grow and run their games. One outcome of this collaboration is that we are now an AWS Activate provider. Their team works with game developers of all shapes and sizes, building all types of games and understand the struggle developers can have managing costs whilst the game isn’t yet launched.

The AWS Activate Program provides eligible developers with the resources they need to quickly get started on their journey to the cloud – including credits, training, and support.

All of this means that DGA members can now benefit from the AWS Activate Program which includes:

  • Promotional credits for AWS services – valid for 2 years
  • Business Support Credits which give you access to 24/7 technical support – valid for 1 year
  • Credits for online training on AWS that you can take at your own pace
  • Access to AWS Game Tech teams in the UK for technical or go-to-market advice – on request
  • No commitments or strings attached.

For more details on the exact details and how to make use of these credits, please send an email to

Not a member yet? Join the Dutch Games Association via this link:

Have you already submitted your game for the Dutch Game Awards 2021? Less than three weeks remain until the deadline of July 31st! We have now also opened up the nominations for our Special Awards: Best Studio Award, Inclusion Award and Lifetime Achievement Award.

Please submit your nominations by 31st of July.

Best Studio

The studio does not need to have a physical location. Things to consider are employee health/benefits, creative environment, good leadership, teamwork, etc. Applicant does not need to own (part of) the studio, but does need to have a clear link with the studio. For example be an employee or client. Of course, the studio that you nominate should be a Dutch company.

Submit your nomination for Best Studio here

Inclusion Award

An initiative, person or company that has significant impact in improving inclusivity for the Dutch game industry.

Submit your nomination for the Inclusion Award here

Lifetime Achievement Award

Given to a person who has made a significant contribution to the Dutch game industry.

Submit your nomination for Lifetime Achievement Award here

And if you haven’t submitted your game yet, please head over to the Dutch Game Awards website to read the rules and criteria, and submit your game here!

Would you like to get in touch with Japanese publishers, press and other parties? Then Tokyo Game Show is the right place for you to become visible. This year TGS will mainly be an online event. We are working together with the embassy, TGS and MeetToMatch to put the spotlight on the Netherlands once again.

Our Holland Pavillion can only become reality if we have enough registrations. With this form you can pre-register for the TGS online show 2021.

There will be one package* for all participants:

– MeetToMatch access during the TGS week for business matchmaking
– A spot on the Holland Showcase at MeetToMatch
– Access to TGS online show
– Support and promotion from the Dutch Embassy in Tokyo

We expect that the Japanese press will mainly be present at the TGS online showcase, and that publishers and (international) companies will make use of MeetToMatch. Combining these two will be best of both worlds.

Costs: €150 ex VAT (this includes 50% discount: the actual costs are €300 ex VAT, but the Dutch Embassy will cover half of the price.)

Pre-register here

If you have any questions, please contact us via

See you soon in (virtual) Tokyo!
-Team DGA

* We are currently working on the final details, so the exact content can change. A few parts, like the Holland Showcase on MeetToMatch, require a minimum amount of participants, so please register! After registration, we will keep you posted with updates.

We are happy to introduce to you our new board members for Entertainment, Research, Serious Games, and Secretary positions that were installed today during a special general assembly of members.

Here’s a short introduction:

Rafael Bidarra – Board member Research

Rafael Bidarra leads TU Delft’s game technology research lab, and supervises numerous MSc and PhD projects in this area. His current research interests include procedural and semantic modeling techniques for the generation of both virtual worlds and game play; serious games; adaptive games and interpretation mechanisms for in-game data.

He also teaches and supervises several courses and projects on video games, including the pioneer (MSc) project Building Serious Games.

Emily Jacometti (Flavour) – Board member Serious Games

Emily is Co-Founder of Flavour, HackShield and Quinn. Her mission is to have a positive impact on the world through gamification. She is also keynotespeaker and panel member on subjects like entrepeneurship, gamification, building a business, SAAS, diversity, inclusivity, female founder

Emily’s goal as a board member is to connect companies, to find out what their needs and wishes are, and to make a plan (and execute it) directly, openly and focused on the goal.

Laurens Rutten (CoolGames) – Board member Entertainment

Experienced Chief Executive Officer and entrepreneur with a demonstrated history of working in the computer games industry. Skilled in Mobile Content, Monetization, E-commerce, Casual Games, and Strategic Partnerships. Strong business development professional with a Masters (MA) focused in Communication Science from Universiteit van Amsterdam.

Martijn Schenderling (VGFN) – Board member Secretary

Martijn has studied Management of Technology & Innovation and has held several technical & commercial roles in Telecom and subsequently (since 2006) in the videogames industry. Currently he runs the day to day operations of VGFN, the sector body for videogames publishers and platform owners in the Netherlands.


Welcome to the team Rafael, Emily, Laurens and Martijn! We’re happy to have you on board.

We are very happy to announce that the Dutch Game Awards are back! Organized by the Dutch Games Association in collaboration with several volunteers, we present the first official Awards for Dutch game developers since 2017. We’d like to invite anyone who worked on a Dutch game project to submit their work. Submissions remain open until July 31st 2021!

The Dutch Game Awards are an acknowledgement of creativity, skill and business insight of the dutch game developers. They will be handed out to game companies and entrepreneurs who have distinguished themselves (inter-)nationally the past year.

The Dutch Game Awards was founded in 2007, and was organized by ImproVive for 10 years. After a 4 year break, the Dutch Games association continues the organization of the Awards in 2021.

With a fresh start comes a fresh look! With a new logo, new team and updated Award categories we revamped the annual event while keeping the spirit of the original Dutch Game Awards alive.

The Dutch Game Awards will take place on October 7th at Nederlands Instituut voor Beeld en Geluid in Hilversum, during Dutch Media Week. It will feature an evening filled with networking opportunities, both on- and offline.

This 2021 edition has a total of 12 awards. Find all of them here. Nominees and winners will be chosen by a dedicated jury of experts from the game industry. This jury will soon be published online.

Find all the rules and criteria here.

Click here to submit your game or to order your networking ticket or (free) General Admission ticket!

Find the press release here (in Dutch)

UPDATE June 28, 2021: This vacancy has been fulfilled


Serious games in the Netherlands are considered to be the most innovative in the world. The Dutch Games Association is looking for a board member who has skin in the serious game world. He or she has the ambition to bring the Dutch serious game studios to the next level.

This means that you will be working closely together with the other board members, talking to government representatives about grants and EU funding and getting/keeping in contact with the serious game companies.

The person we are looking for…:

  • …has a proven track record working for serious game companies
  • …is willing to help the Dutch serious game industry
  • …enjoys meeting new people and expanding his/her network
  • …is willing to spend on average 4 hours per week
  • …has the ambition to bring the Dutch game industry to the next level.

If you are interested in this position, then please send an email to with your motivation and profile. You can also use this email address if you have any questions for us.

We will then organize an interview and make a selection of candidates. We will propose suitable candidates to the DGA members in a dedicated members meeting, where there will be a vote to install the new board members.

The whole process will be online due to the current situation around the coronavirus.

You can find more information and our other vacancies here.

We look forward to hearing from you!

– The DGA team

The PEGI team is organizing two webinars that aim to clarify how the PEGI age rating system intersects with game developers’ and publishers’ daily activities and long term strategy.

If you publish games on the platforms of Microsoft, Sony, Nintendo, Google, Origin, Stadia or Oculus, you are already using PEGI age ratings for your European audience. But how do governments look at PEGI and what do they expect from the industry in terms of self-regulation?

  • Thursday 10 June, at 2 pm CET: Why does the industry have PEGI?
    This first webinar PEGI focuses on how PEGI deals with the regulatory requirements for minor protection in Europe and how that brings added value for everyone in the industry, whether you are an ambitious self-publishing mobile developer or work for one of the giants in the industry. 
We look at the relationship between PEGI and a game’s content, but also the relationships with advertising, with esports, with local regulation, with retail, etc.
  • Thursday 17 June at 2 pm CET: PEGI Labelling and Advertising Guidelines
    The second session zooms in on PR & Marketing topics, with a particular focus on the PEGI Labelling and Advertising Guidelines.

Each session will last an hour, including time for Q&A.

PEGI will be repeating these sessions a few times this year, but for the webinars in June they are teaming up with a number of trade associations including us, the Dutch Games Association, which is why all our members are invited. The next set of sessions is planned for September 16 and 23 at 2pm CET so if you cannot make the sessions in June, please feel free to join them then.

If you or any of your team members would like to attend, please send an email to We will then send you the registration link. After registration, PEGI will be in touch with more details.

The year 2020 marked a rude awakening for the world. All of us have had their lives change significantly, often unpleasantly, and sometimes dramatically. A year ago, I wrote a COVID-19 guide to help make some sense of it all. A year has passed, and recently the Dutch Game Garden released the results of the Games Monitor 2020 Update: Covid Impact.

Looking at the results of the monitor, I would like to weigh in with some thoughts on how to move forward as an industry. These are my reflections based on my personal experiences and the many conversations I’ve had with people over the past months. I welcome your comments and input on this – for now, here is one person’s take on an incredibly complex subject.