GamiFIN is a meeting place where researchers, industry and experts present results from their latest work regarding gamification, technology, media and digital culture for the future society.
Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and to increase their motivation and contributions. Gamification has been studied and applied in several domains, with some of the main purposes being to engage, teach, entertain, measure, and to improve the perceived ease of use of information systems. Typically gamification applies to non-game and non-entertainment applications and processes, in order to encourage people to adopt them, or to influence how they are used. Peer-support activities involve cooperation and professional and discipline-specific conversations.)
GamiFIN is organised by the University Consortium of Pori. University Consortium of Pori is a centre of 2.500 students, 170 experts and four universities operating networked in a multi-science environment. UCPori carries out research and education in art, economics, culture, industrial management, technology, and social sciences, and provides a unique multidisciplinary environment for the research.
GamiFIN brings together people not only from different fields of academia but also from different sectors such as companies and other institutions. GamiFIN is a great opportunity to present your novel and ground-breaking research results, benefit from the interaction with industry and practitioners and to get new ideas how to utilize gamificational approaches in research as well as in industrial level.