• 2 October - 3 October
  • 00:00 - 23:59

  • 656
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  • Dutch Games Association


Games for Health Europe 7th annual Conference

Conference theme for 2017 - Transformation

The call for transformation in economy and healthcare is getting louder. Will the 21st century be the era of a turnaround in which happiness and wellbeing will prevail over richness and sickness? To what extend will serious games be the transformers? Games for health Europe is looking forward to your contributions to their 2017 conference.

Last year’s focus on the challenges of substitution, to what extend can serious/applied games replace existing procedures, this year’s focus will be on how these can put existing treatment paths upside down, cause disruption and create happiness and wellbeing. Not only for patients but also for healthcare professionals.

Transformation, in an organizational context, a process of profound and radical change that orients an organization in a new direction and takes it to an entirely different level of effectiveness. Unlike 'turnaround' (which implies incremental progress on the same plane) transformation implies a basic change of character and little or no resemblance with the past configuration or structure.

Do you have brilliant ideas about transformation, serious games and healthcare, Games for health Europe offers you the platform to present and discuss these with an international audience. Bring the feedback home, extend your network, and eventually, realize your idea. Be a transformer. Even if you absolutely disagree with transformation and happiness, they would love to hear your voice in order to enrich the discussions.

Did you publish or are you preparing to publish about transformation related to healthcare, society, organizations, populations or even economy and in relation to gamification, Games for health Europe offers you the challenge to discuss your publication and thoughts with a critical audience and opponents to gain even more acknowledgement.

Are you planning, already performing or completed research about for example the influence or the effects of serious games on transformation, our critical audiences are the party to bring your research to the outdoors world.

With transformation as thread for the conference, Games for health Europe will address some pre-defined subtopics this year; validation – sense or nonsense, big data, reliability and pattern recognition, business modeling, patient centered care, successful and realized games. As always, they are open for suggestions about other subtopics.

For more information please visit www.gamesforhealtheurope.org.


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    Dutch Games Association