The winners of the Dutch Game Awards 2021 have just been announced at the leading award show for Dutch game developers. The show was held at Beeld en Geluid in Hilversum, during Dutch Media Week. 

The Dutch Game Awards has several categories, from ‘Best Game’ to ‘Best Student Game’ and three special awards. The winners have been chosen by a professional jury. Apart from winning an award, the winners also get a spot in the Beeld en Geluid collection, where the title will be stored forever as cultural heritage.

And the winners are…!

Best Game: Good Job! – Paladin Studios
Best Art: The Falconeer – Tomas Sala
Best Audio: Unexplored 2: The Wayfarer’s Legacy – Ludomotion
Best Innovation: Traffic Jams – Little Chicken Game Company
Best Technology: Unexplored 2: The Wayfarer’s Legacy – Ludomotion
Best Game Design: Good Job! – Paladin Studios
Best Commercial Achievement: The White Door –  Rusty Lake
Best Applied Game: Sparky – Lunggames
Best Debut Game: Deliver Us The Moon: KeokeN Interactive
Best Student Game: Arid – Sad Viscasha Studios – BUas

The jury has chosen Good Job! as winner in the Best Game and Best Game Design category: “The fact alone that this is the first Dutch game made in collaboration with Nintendo makes Good Job! very special. Paladin Studios has delivered great work creating a stylish, creative, polished but most of all fun puzzle game.” 

The Falconeer gets the award for Best Art:Tomas Sala has made this AAA-production mostly on his own, but if you see The Falconeer, you’d think there’s a big development team behind it. This is mainly because of the artwork. Tomas has created a world that entertains and surprises the players for hours, but keeps them focused at the same time. The mist, clouds and the water work in perfect harmony to keep the player on the edge of his seat.” 

Unexplored 2 – The Wayfarer’s Legacy has won two awards, for Best Audio and Best Technical Achievement. Jury: “The content generator is based on years of research and experiments and makes Unexplored 2 push its boundaries. Same goes for the audio, where the team pushes their boundaries by adjusting the audio to different surroundings and even in real-time.   

The size of the team of the Best Student Game was impressive for the jury: “For a student project it is impressive to manage a team of 21 people, especially during the corona crisis. Apart from that, they have carefully listened to their community during the making of Arid. With an incredibly duration of 7 hours, professional voice-overs, a dynamic soundtrack and a lot of knowledge about the South American Atacameño, Sad Viscacha has delivered a game, with a quality that equals that of an experienced studio.

Special Awards
The special awards have been created for studios, persons or initiatives that are sometimes more on the background, but are still important for the Dutch game industry.

The winners of the special awards are… 

Best Studio: Vertigo Games
Inclusion Award: Sacha Blom
Lifetime Award: Mark Overmars

That Vertigo Games is the winner of the Best Studio award is a logical decision, says the jury: “It is one of the leading VR studios in the world. The fact that Vertigo Games has taken oven Force Field is important for the growth of the studio, but also to show the potential and quality of the Dutch game industry.

The Inclusion Award went to the recently graduated Sacha Blom: “Her final internship was on “inclusive hiring & recruting”. In a short period of time, she managed to build a big network (including studio leaders) that was willing to talk to her about one of the hardest topics in the game industry: inclusivity. Since then she’s busy starting an active momentum for diversity and inclusion, and she has also become ambassador for Women in Games.

And last but not least, the Lifetime Achievement Award, went to the ‘wise owl’ of the Dutch Game Industry: Mark Overmars. The jury says Mark embodies game development, and that his passion and ambition has reached many Dutch and international game developers via his companies, classrooms and via Gamemaker of course!

The Dutch Games Association proudly presents the opportunity to join a Dutch delegation to devcom and access to MeetToMatch – The Cologne Edition 2021 in the week of August 23 to 27, 2021.

We are convinced that by participating and offering a collective place in the both events, we are able to support individual organizations and developers, and contribute to the entire Dutch games industry and its business making.

Both events will happen fully virtually, so you can participate from the comfort of home. This opportunity has been made possible with the support of Creative Holland and the Rijksdienst voor Ondernemend Nederland (RVO), who is supporting our industry during these events financially.

Details on devcom 2021:

Europe’s biggest game developer conference will once again offer a wide range of events and sessions for international game developers, game publishers and services providers. #ddc2021 will be 100% digital, and happening on August 23-27, 2021.

More information can be found here.

Details on MeetToMatch – The Cologne Edition 2021:

Join the most relevant virtual summer matchmaking service in the games industry! The MeetToMatch team focuses once again on bringing all the relevant publishers, investors and developers who would normally have been present in Cologne together virtually on August 25-27, 2021.

Confirmed country partners:

More information can be found here.

Available packages

Business Package Company visibility Package
Attend the conference and plan business meetings. Additional promotion, visibility and lead generation

This package includes:

  • One business pass to devcom
  • Access to the devcom Talk & Live Q&As
  • Planning business meetings in the devcom application.
  • Planning business meetings in the MeetToMatch platform.
  • Games or Product & Service showcase as part of the Dutch Showcase on the MeetToMatch platform to easily be discovered by participants.

This package includes:

  • Everything from the Business package PLUS
  • One virtual booth (connected to the Holland Pavilion)
  • Company profile part of the Holland Pavilion
  • Three business passes to devcom (Four business passes in total)
  • Post 2 job openings
Normal price € 199,00 Normal price € 1.599,00
Special Holland Pavilion offering: € 99,00 Special Holland Pavilion offering: € 950,00


We love to see your registration for these events, so we can show a strong and creative Dutch Games Industry to the rest of the world. You participation will definately also help us in confirming and securing support for future trade shows, when they will return back to on-site events.

Register today here.

We are very happy to announce that we have partnered up with Indigo! Indigo is the leading game business and showcase event in The Netherlands, which will be held on June 25th as a hybrid event. Indigo is organized by the Dutch Game Garden (DGG), a game incubator and business center located in Utrecht.

Join Indigo to find your next business opportunity, listen to inspiring and practical talks, and play the best games and connect with its developers. Find all the info here!

Members of the Dutch Games Association get a 10% discount off their Indigo ticket. Keep an eye on your inbox, the next newsletter will have the link to purchase a discounted ticket. Stay tuned!

Are you looking to learn all the ins and outs of starting a game company in The Netherlands? Today we have published a practical guide to help you start up your game studio. The guide focuses on the practicalities of starting a game company in the Netherlands.

It’s always important to do your own research as this is not legal or financial advice, however we hope that this guide will help you in your first steps! Find the guide here.

Thanks to Maurice Kroes and the other contributors for creating this guide!

The DGA aims to support and facilitate initiatives led by the industry. The Dutch Game Industry Directory is an initiative to list all Dutch game companies and games, and is built by game designer and DGA board member Adriaan de Jongh.
We encourage our members and the rest of the industry to submit their company and games (link). As more Dutch game companies and games are submitted and updated, the Directory can be used as a resource for institutions and government to indicate the state of the industry, side by side to existing initiatives such as the Games Monitor. In time, we believe the Directory will give accurate and valuable insight about the industry. Once it does, we aim to include its data in our yearly reports on the industry.
If you have an initiative that could benefit from DGA support in any way, reach out to us.

We have updated the Dutch Games Association’s website today! Here are some of the changes:

  • We have simplified the theme, making future changes and iterations easier.
  • The home page now features artwork of Dutch games that we are proud of. We will update these featured games from time to time.
  • We have removed and consolidated some superfluous pages, it's now easier to navigate. 
  • The About page has new texts that better reflect where we're headed.
  • There is now an extensive Resources page. Anything that we believe is beneficial for the games industry and its ecosystem will go here. (Have something to add? Let us know!)


If you have feedback, suggestions, or bug reports – just let us know. 

Onwards! Thank you!
-Team DGA