Join the conversation at the Dutch lounge!
The Netherlands is a small country, but when it comes to game development, its influence is a lot bigger than you’d imagine. Two Sony Worldwide Studios are based in The Netherlands: Guerrilla Games and Nixxes. Guerrilla has recently delivered a smash hit with Horizon Forbidden West and Nixxes left its mark by co-developing blockbuster franchises like Tomb Raider.
The Dutch industry has more to offer than AAA though! Indie darling Vlambeer was Dutch, as is Noio, the developer behind the Kingdom franchise. Plus, the industry comes knocking on Dutch doors seeking the best in tech. Abstraction, for instance, has helped develop Halo, Mass Effect Legendary Edition and is now also involved with the Funcom Dune game.
Derk de Geus, chairman of the DGA says: “One of the focus points for the DGA is the international presence of the Dutch game industry. As one of the biggest developer shows in the world, GDC is the prime candidate for these activities. With the Dutch lounge we aim to showcase the creativity and strength of the Dutch game industry to potential business partners.”
Opportunities for the Dutch Games Industry
A number of Dutch studios will represent their games at the Dutch lounge during GDC. Amongst them is – when he’s not giving one of his talks at GDC – The Falconeer developer Tomas Sala. He’s looking forward to talking about the further expansion of the world of The Falconeer. Besides game developers, companies like Steam Data Suite or Dimenco, a CES Innovation Award 2022 winner and developer of the world’s most advanced 3D Display Technology, will also be available for a chat.
Tomas Sala is at GDC to talk about how to develop art without textures and he’s joining a panel about solo developments; Myths, Reality and Survival Strategies. For Sala, the importance of GDC and the support of DGA with networking once there can be summarized as: “being a solo developer means that I cannot afford to rely on casual networking or continuous business development, I am dependent on focused events such as GDC to make vital connections with likeminded people and business contacts on which the further development of the world of The Falconeer and release of my future projects depend.”
Maarten Tobias, the CEO Dimenco shares: “GDC is the most important Gaming conference for us to connect with Gamers, Creators, designers, and stakeholders from around the world. Partnering with DGA supports us in growing the eco system for the innovative SR display technology even further..”