On 18 October, during the opening of the first edition of Rotterdam Games Week, Dutch Games Association presented the latest news, statistics and trends on the Dutch games industry and hosted a panel to discuss future trends in the industry.

During the presentation Peter Warman (Newzoo) and Martijn Schenderling (NVPI) presented their findings about the Dutch games market, built up from sources from Games Monitor 2018, Newzoo and NVPI. The panel saw Amon Endt (Gamepoint), Roger ter Heide (Improvive), Paul Bierhaus (YipYip), and Koen Bronswijk (eSports Center Eindhoven) discuss the statistics from the presentation and the trends that will make the future of our industry.


Due to the conclusion of board terms, a change of board will take place in the spring of 2020.

Resigning board members
Members who will be leaving the board are our President Horst Streck and division manager entertainment Simon Usiskin. Horst will be leaving the board due to reaching the maximum lenght of his term. Because of a change of focus on different duties, Simon has decided not to continue his term.

Dutch Games Association’s board would like to thank Horst and Simon for their efforts for the association in these past years.

Job openings
With Horst and Simon’s resignations the positions of President of the Board and division manager entertainment will become vacant. The board would like to call interested parties to apply via the job openings below.

Interested parties for these positions will be asked to send their resume and a short motivation letter. An active role is expected in which the applicant will make use of their own network. It must be taken into account that an unremunerated time investment is expected of approximately 16 hours a month.

At the end of the application procedure, one or more nominations will be composed from the applications by the board. Members will vote on this at the general General Assembly. The instatement will take place in the spring of 2020.

For questions and more information, contact the secretary at board@dutchgamesassociation.nl.


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UTRECHT, THE NETHERLANDS – October 11, 2019 – Dutch Games Association (DGA) visits Melbourne International Games Week strengthening ties between the Dutch and Australian games industries.

The Australian market has great potential for Dutch games companies, especially in the serious games space. Therefore, Creative Victoria, the Game Developers’ Association of Australia (GDAA) and the Minister of Games and Health worked together to bring Dutch expertise and business opportunities across the world for this edition of Melbourne International Games Week (MIGW).

Melbourne International Games Week is Asia Pacific’s largest digital games celebration – featuring conferences, events and activities for the games industry, games enthusiasts, the general public and educators. During Game Connect Asia Pacific, MIGW’s largest developer conference, one noteworthy keynote speaker was Sjoerd Wennekes, consultant for Dutch game companies and co-founder of several award-winning serious games development studios. Dutch technology also made an impact at the event via the matchmaking tool MeetToMatch, used at Game Connect Asia Pacific to power meetings between attendees.

Panji Oudsen from Dutch Games Association had the honor to oversee the Dutch delegation in their mission to strengthen ties between Australia and the Netherlands. One of the many special guests this week at the Melbourne International Games Week was Prime Minister Rutte, who discussed how serious gaming can be used in fields like healthcare. Here the Dutch Games Association and Sjoerd Wennekes spoke about the potential of the Australian serious games market. Wennekes highlighted the success of his project Tovertafel, an interactive system that can help people in care homes to stay active, now also available in Australia.

Attention game developers! Creative Europe NL is issuing a call for original and innovative video games meant for commercial exploitation. It is important that the game has a narrative storytelling component, and that it had in-game storytelling. The story needs to be worked into the entire game, not just as an introduction and at the end. The deadline is 12 Febuari 2020!

Creative Europe Desk NL | DutchCulture is the service- en information point for the Creative Europe program in The Netherlands.

The Creative Europe Desk gives advice on subsidies on the subprograms by MEDIA and Culture from the Creative Europe program and offers guidance with submitting requests. The Creative Europe Desk maintains close connections with the central organisation of the Creative Europe program in Brussels and with the Creative Europe Desks and Antennas in other member states.

Do you need help with your proposal? Check out: creativeeuropedesk.nl

On Wednesday 30 October, Netherlands Enterprise Agency (RVO) is organising a China Business Day in Utrecht.

During this lunch seminar, we will discuss rising business opportunities in China, especially in the Chengdu area. This is a first step in strengthening ties with China, and we are interested to hear what game developers need in order to do business with China. We will speak about diverse fields (mobile, VR & serious), and possibly organising an Oriental mission in 2020.

If you want to attend this seminar, send an email to: sabina@dutchgamesassociation.nl.
When: Wednesday October 30th, 10:00-12:30 incl. lunch.
Where: Croeselaan 15, 3521 BJ Utrecht, Zeelandzaal.
PS: Bring your ID to show at the entrance

During the Rotterdam Games Week, Dutch Games Association (DGA) will be organising DGA eXperts panel to discuss not only the trends, but also the future of our industry. The afternoon will start with a presentation by DGA on the Dutch games industry based on statistics provided by NVPI and Newzoo. For the eXperts panel itself we have invited experts from different divisions within the games industry to discuss the topics that affect us all. We will discuss the trends within the industry in areas such as serious games, VR, and eSports. After the panel there will be drinks together with EsportsX. We hope you will join in on the conversation.

Allow us to introduce our panel members!


Sabina Dirks

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Peter Warman

Peter is CEO and co-founder of Newzoo, an international games market research company. After being responsible for sales and business development at Europe’s largest interactive agency (LBi). He was responsible for internet development at Reed Business and operated as the commercial director on a MMO for kids. He is a frequent speaker on subjects such as ‘business aspects’ of the worldwide games industry. And that’s exactly what he will be doing on the eXperts Panel!

Paul Bierhuis

Paul is the game & art director of YipYip, a Rotterdam based app & game studio with a big focus on interactive solutions for health and education. In collaboration with various partners they develop digital interventions while keeping focus on the real life human interactions that help people learn and grow. Not only will he be happy to talk about the future of serious gaming but also the possibility and opportunities of bringing more serious games to the entertainment market. We are keen to hear Paul’s serious views on the panel!


Amon Endt

Amon is the founder and CEO of GamePoint. Since the founding of GamePoint in 1998, it has expanded its portfolio, taking a pioneering role in P2P and the social casino landscape. GamePoint now entertains 600K+ monthly active players from all over the world with its synchronous bingo, social casino, card and board games. Let’s see what interesting insights Amon will deal us on the panel.


Roger ter Heide

Roger is entrepeneur at Improvive and developer in VR solutions. In the last few years Improvive has worked on digital projects concerning virtual reality, digital simulations, applied games, online video, mobile apps, and websites. The help to create changes in organisations, their staff, and their partners, which they do through digital and interactive storytelling. We are keen to hear the stories Roger has to tell on the eXperts panel!


Koen Bronswijk

Koen is co-founder of eSports Center Eindhoven, which opened on 18 March this year. Being relative new kids on the block they aim to be a sports club for gamers. Members can play FIFA 19, Super Smash Bros, Ultimate, Apex Legends, Rocket League, Overwatch, League of Legends, Mario Kart of course Fortnite! Koen himself loves playing PUBG and Rocket League, let’s see how well he plays with the others on the eXperts panel!


Milan Knol

Milan started as a YouTuber in 2010 and launched his first gaming channel ‘DagelijksHaaDee’ that same year. It quickly became his main channel. He participated on Legends of Gaming NL, an online games show produced by Endemol, for six seasons form 2016 to 2019. In 2018 Milan won a VEED award, an award for Dutch YouTubers, for his channel ‘DagelijksHaaDee’ in the category ‘Best Gaming Youtuber’. Let’s hope he will also get lots of likes on our panel!


Want to know more? Contact us for more information.



Doors open


Presentation by Dutch Games Association, NVPI & NEWZOO

Panel discussion

Drinks with EsportsX


Powered by


Get your tickets here.


AHOY Rotterdam
Ahoyweg, 3084 Rotterdam, Netherlands

For a detailed description on how to travel there, click here.


I am planning to become a member at the event. Do I need to pay for the ticket?
If you sign up for a membership before October 31st 2019, you’ll get your ticket costs (excluding processing fees and VAT) refunded as a discount on your membership fee.

The company I work for is a DGA Member. Do I get complimentary tickets?
Dutch Games Association has sent its members instructions on how to get member tickets. We advise to consult your organisation’s contact about these instructions. Lost or haven’t received the instructions? Feel free to contact at contact@dutchgamesassociation.nl

We have an INSTITUTE DGA Membership, can all my students/members/employees get complimentary tickets?
Yes, just send us an email at contact@dutchgamesassociation.nl to let us know how many complimentary tickets you need.

How can I contact Dutch Game Association with any questions?
Feel free to contact us via contact@dutchgamesassociation.nl.

The Sandbox is a decentralised, community driven platform, where creators can make voxel assets and gaming experiences and monetise them on the blockchain. It features 3 main components: the Voxel Editor, the Marketplace, and the Game Maker. They’re empowering Players and Creators and providing an easy way to create & own the content in the games they play through the use of blockchain technology and non-fungible tokens.

Their objective is to find talented game developers and build a close relationship with them to help them define priorities when building their game maker features. In order to encourage partnership, they have created a fund granting between $10.000 and $50.000 depending on the project scale and interest. Anyone can apply and developers keep all rights and ownership on their creations!

Here is more information about the project: sandbox.game.

Curious on how to apply for the Game Maker fund? Please contact us for more information.

Thank you to everybody that visited and supported the Holland Pavilion 2019 at gamescom!

We look back at an extremely successful edition of gamescom where we were Partner Country, supporting 30+ participating organisations and welcoming a record amount of drink visitors at our Holland Pavilion.

Dutch Drinks 2019 & Dutch Delegation Photo’s

Holland Pavilion 2019

Holland Pavilion 2019 Brochure

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The DGA Gaming Fieldlab of Dutch Games Association issues its second call for research proposals to support the Dutch game industry sector and amplify research-industry collaborations. This second call has a wider scope than the first call and its financial conditions are more favourable.


Project proposals should investigate novel approaches to the design, creation, configuration or evaluation of games or gamification. Target outcomes may include:

  • Technical artefacts (e.g. plug-ins, adapters/connectors, tools, components, services)
  • Methodologies (e.g. workflow protocols, procedures, design aids, evaluation materials/instruments)
  • Thematic reports (e.g. industry or market needs analyses, state of the art reviews, meta-studies, try-outs).

Proposal evaluation criteria

  • A clear research question
  • Clear target outcomes
  • Scientific relevance
  • Added value as compared with existing approaches/solutions
  • Follow-up plans of usage by the industry partners
  • Practical significance for the wider game industry sector
  • Enabling access and reuse by third parties
  • Arrangement of intellectual property rights


In this call, there is room for 4 separate subsidies of €20,000. The funding is reserved for public-private partnerships (research-industry collaborations). The part of the subsidy that goes to the industry partners should be matched equally by the industry partners in kind or cash; subsidies reserved for the research partners may do without match funding, if so desired. Given the source of funding it is recommended to reflect true public-private collaboration in the budget.

Example budget distribution

Example budget distribution


Additional formal and administrative requirements

  • The consortium is composed of at least one Dutch public partner (knowledge institute) and one Dutch private partner (game studio, possibly more than one); the knowledge institute (higher education institutes, research institutes) acts as the principal applicant.
  • The proposal should use the (new) proposal template and should be within 5 pages.
  • The proposal should be written in English to allow for international review.
  • The project should start within 2 months after approval and end before March 2021.
  • The project team publicly presents its progress and achievements at both a mid-term and final meeting organised by the DGA Gaming Fieldlab, and to prepare and deliver one or more workshops for potential users of the software artefacts.
  • The project contributes to general publicity, e.g. for the Fieldlab website and CLICKNL.
  • All declared costs should comply with the regulations of the PPS-TKI funding described at http://www.rvo.nl/tki, in particular the PPS- scheme 2016 (or in detail at Kaderbesluit nationale EZ-subsidies); most of these are summarised below:
  • Proposals should include a realistic planning budget specification possibly including co-funding, which may be in kind or cash.
  • A fixed hourly rate of €60 including direct and indirect labour costs and VAT.
  • Costs of goods, consumables and services may be included only if they are directly related to the research (hence no generic overheads allowed)
  • The partners will administer and explain the working hours spent to the project, as well as other costs
  • VAT is reimbursed only when parties are not liable to VAT (e.g. public parties)
  • The partners in the consortium provide a written signed collaboration agreement including the partners commitments.
  • The project contributes to the Dutch national knowledge infrastructure, in particular it contributes to one or more themes from the Knowledge- and Innovation Agenda 2018-2021 of the Creative Industries
  • In accordance with Article 1.a of the PPS funding scheme, Intellectual property rights should either come to the public party/parties or should be (partly) transferred to the private party/parties against payment in accordance with market conditions, while taking into account private contributions to the project.

Important dates

  • 11 September 2019
    An information meeting about this call is arranged in Utrecht . More details on this information session can be found here.
  • 1 October 2019
    The call deadline for submission of proposals. Submissions should use the proposal template and should include a signed collaboration agreement, which should be sent to fieldlab@dutchgamesassociation.nl
  • 1 November 2019
    Decisions about the grants
  • Winter 2019/2020
    Public presentations of granted project proposals on a joint Fieldlab meeting
  • Spring 2020
    Mid-term Fieldlab meetup
  • Winter 2020/2021
    Final projects’ presentations and workshops


For further inquiries please contact fieldlab@dutchgamesassociation.nl or visit fieldlab.dutchgamesassociation.nl!

How to apply

Research proposals must be submitted before the call deadline on October 1st, 2019, please refer to the Fieldlab call for proposals for more details. Proposals may be sent to fieldlab@dutchgamesassociation.nl.

UTRECHT, THE NETHERLANDS – July 18, 2019 – The Netherlands is the official partner country of 2019’s gamescom! Dutch Games Association will be hosting the tenth Holland Pavilion at gamescom this year, bringing a record number of Dutch delegates and presenting the Netherland’s newest projects to the world.

The Netherlands is the official partner country at gamescom this year!

This year, Dutch Games Association is proud to announce that the Netherlands is the official partner country for gamescom, the biggest European games expo. This means the Dutch games industry and its attendees will be in the spotlight worldwide. gamescom takes place in Cologne, Germany from August 20th to August 24th and is the most important event for game developers when it comes to sharing knowledge and expanding their network. The event combines B2B and B2C and attracts over 370,000 visitors from 114 countries.

It is also the 10th anniversary of the Holland Pavilion! It will not only be the largest Holland Pavilion so far to gamescom, but this year will also feature a record number of participants. A grand total of 30+ companies will present their games, services and products at gamescom. DGA Chairman Horst Streck says “It’s an honour to be chosen as gamescom’s official partner country this year. For us in the Netherlands, being part of the games industry is about creativity and independence – finding new ways to push boundaries and come up with playful solutions both for entertainment products and serious games. There are hundreds of Dutch studios which embody these traits, along with a smaller core of large, internationally renowned companies. The Netherlands offers a healthy working climate with the ideal mix of freedom and support to allow studios to try new ideas.”.

The broad selection of companies and organisations represents the Dutch games industry at its best across a wide variety of fields in entertainment, VR, esports, education, applied, services and business. At the Holland Pavilion, you’ll find established industry players such as VR game developer Vertigo Games who will be showing After the Fall and The Damned DLC for Arizona Sunshine, Killing Floor publisher Iceberg Interactive, and smaller teams like Degoma with their game Reggie, his cousin, two scientists and most likely the end of the world. This year’s Holland Lounge will feature carefully selected upcoming talent to showcase promising projects made possible by Creative Industries Fund NL. Read the full list of attendees below.

Holland @ gamescom program

This special edition of Holland Pavilion will not only bring a large amount of Dutch companies to gamescom, it will also feature an extensive side program with several events and networking opportunities, such as Courage Cologne, Meet Your Neighbours, and the annual Dutch Drinks. A Dutch delegation will also be present at devcom.

Join Dutch Games Association for Dutch Drinks to celebrate the 10th Holland Pavilion on Tuesday August 20th and meet the cream of the Dutch industry as well as rising stars – sponsored by GGE BV and Engine Software. A special guest will kick things off, after which everyone will have a chance to mingle and try out the selection of Dutch games. Experience indie titles like Project R from 2Awesome Studio, Deliver Us the Moon from KeokeN Interactive, Timebenders from Oogbaard, and much more! Register for Dutch Drinks via https://dga.co.nl/events/dd19.


Sunday & Monday, 18 – 19 August: Dutch delegation at devcom
Monday, 19 August: Courage Cologne
Tuesday, 20 August: Dutch Drinks sponsored by GGE BV and Engine Software, with a special guest.
Wednesday, 21 August: Meet Your Neighbours

Practical Information

gamescom takes place from August 20th to August 22nd in Cologne, Germany. The Holland Pavilion is situated in the business area hall 4.1, stand A65/B70. The following companies will be represented:

Dutch Games Association - gamescom

Dutch Games Association

2Awesome Studio - gamescom

2Awesome Studio

Blackshore - gamescom


Degoma - gamescom


Engine Software - gamescom

Engine Software

FGL - gamescom


Game Bakery - gamescom

Game Bakery

Game Drive - gamescom

Game Drive

GamePoint - gamescom


Gameseat - gamescom


gamious - gamescom


GGE - gamescom


Gogo Games - gamescom

Gogo Games

H20 Amsterdam - gamescom

H20 Amsterdam

Iceberg Interactive - gamescom

Iceberg Interactive

Improvive - gamescom


KeokeN Interactive - gamescom

KeokeN Interactive

Little Chicken Game Company - gamescom

Little Chicken Game Company

Local Heroes Worldwide - gamescom

Local Heroes Worldwide

MeetToMatch - gamescom


Multiverse Narrative - gamescom

Multiverse Narrative

Oogbaard - gamescom


Qualitas Global Services - gamescom

Qualitas Global Services

Resistance Studio - gamescom

Resistance Studio

Studio Deloryan - gamescom

Studio Deloryan

Tactical Adventures - gamescom

Tactical Adventures

Tripwire Interactive - gamescom

Tripwire Interactive

Van Iersel Luchtman Advocaten - gamescom

Van Iersel Luchtman Advocaten

Vertigo Games - gamescom

Vertigo Games

The Holland Pavilion is powered by Creative Holland, Netherlands Enterprise Agency & Creative Industries Fund NL.