Wiebe van der Werk

Still some spots available for the NL Pavilion at gamescom 2026

Following our earlier announcement about the NL Pavilion at gamescom 2026, there are still a limited number of opportunities available to join the pavilion. At this moment, both logo packages (with or without media pack) and showcase spots are still available. The NL Pavilion will once again offer Dutch game companies and professionals a shared

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Interested in joining a potential NL Pavilion at Tokyo Game Show 2026?

We are exploring the possibility of organizing an NL Pavilion at Tokyo Game Show 2026 (September 17–21, with business days on Sept. 17–18) in collaboration with the Dutch Embassy. The pavilion would consist of a group of showcase spots in the Indie Area, combined with a networking event hosted together with the embassy. We can

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Join the Dutch delegation at Web Summit Vancouver 2026

Are you building a standout product in gaming, digital media, or tech? Ready to explore international growth? Web Summit Vancouver 2026 is a strong opportunity to connect with a global audience. Taking place from May 11 to 14, 2026, the event brings together thousands of entrepreneurs, investors, and media from around the world. Dutch companies

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Dutch Game Awards 2026: Special Awards submissions and ticket sales now open

Special Awards submissions for the Dutch Game Awards 2026 are now open! These awards recognise individuals, studios, and organisations that have made a significant impact on the Dutch games industry. There are four categories: Inclusion: Given to an initiative, person, organization or company that has significant impact in improving inclusivity for the game industry. Best

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Open Letter: Protect the Future of Dutch and European Games

Europe needs more digital success stories – not new obstacles. Do not let misguided regulation put the creation of Dutch games at risk. On behalf of the Dutch games industry, the DGA expresses concern that the current interpretation of the key principles has unintended consequences for players, parents, and game developers (particularly small and medium-sized

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