Quo Vadis has established itself as one of the leading European conferences about games. It consists of lectures, roundtables and workshops that cover all areas of game development. From general aspects of design and mechanics down to the nuts and bolts of specialized programming or animation, every attendee will find fulfilling sessions.

The conference regularly attracts top-notch speakers in their respective fields. Even industry legends like Richard Garriott, Bob Bates and Don Daglow have shared their knowledge in Berlin. More information…

Dutch Games Association is an official partner of Quo Vadis, and we are proud to offer our members great deals for this event!

We offer our members the following:

– 20% discount on all conference passes

– 25% discount on all booths

– A chance to be selected to showcase FOR FREE at the DGA booth.

Thanks to Quo Vadis, Dutch developers with smaller budgets are given an opportunity to showcase at this international event.

If you are a DGA member and you would like to get a discount or participate in the raffle, please contact us at contact@dutchgamesassociation.nl

Nordic Game is an event at Slagthuset in Malmö, Sweden from May 17-19. As a games industry conference in Europe, they have a lot to offer, including a program filled with the best speakers from the global industry and their own Nordic heroes, access to international exhibitors and 2000+ professionals, world-class hospitality and a host of networking events.

Dutch Games Association is an official partner of Nordic Game, which means we can offer our members great deals for this event

For Nordic, we offer the following:

– 20% discount on all Nordic Game 2017 tickets ordered through DGA

– 2 free all access Nordic Game 2017 conference tickets to be placed in a raffle organised by DGA

If you are a DGA member and you would like to get a discount or participate in the raffle, please contact us at contact@dutchgamesassociation.nl

The Dutch Games Association proudly welcomes five new members. We’re happy to introduce WindTales, Thalia Games, Welten Institute, Manus VR and VRee.

Wind Tales – www.windtales.net

Wind Tales makes breathing exercises fun and improves compliance. Wind Tales is active in the market for serious games and has developed an attractive game that offers patients with respiratory diseases the opportunity to perform their daily mandatory breathing exercises by playing a fun video game. A specially developed game controller registers breathing and moves the character. Time on task, respiration, lung function and compliance provide information for the user, family and caregivers.

Welten Institute, The Open University of the Netherlands – www.ou.nl/en/web/open-universiteit/welten-instituut

The Welten Institute is internationally renowned for its leading role in applied game research, in particular in the design of digital games for learning and teaching. The research is multidisciplinary by nature and covers both technical, theoretical and empirical studies, with around 70 academics working in R&D and innovation. The Welten Institute is involved in many national and European projects on applied games.

Thalia Games – www.thaliagames.com

Thalia Games is a game studio that creates worlds for those with imagination.Thalia Games is a start-up that mostly works in collaboration with freelancers and other small companies. Their first game is expected to be released for iOS in 2017.

Manus VR – www.manus-vr.com 

Developer of the Manus VR Glove. The Manus VR Glove is a high-end data glove that brings intuitive interaction to virtual reality. Its unique design and cutting edge technology allows for truly immersive experiences by tracking your hands in real-time. With an unlimited amount of possibilities, the Manus VR Glove offers key solutions for training simulations, VR arcades and motion capture. It has been optimized to work with the HTC Vive, XSense, PhaseSpace and OptiTrack.

VRee – www.vree.world

VRee is the developer of the VRee-platform, which makes it possible for multiple users to have a synchronized full body experience in virtual reality without latency. The platform supports multi-play, haptic feedback and live content streaming and interaction features for the spectators. The platform also supports playing in a joint virtual environment from different geographical locations. It is an open platform with SDK’s for both suppliers of Hardware HMDs, motion capture suits and peripherals, as well as SDKs for third party content suppliers (both for games and training & simulation). VRee is based in Eindhoven (the heart of the Brainport region) in The Netherlands.

The International Mobile Gaming Awards (IMGA) has announced three Dutch nominees for the 13th IMGA’s in San Francisco. The jury, consisting of experts from all over the world, will decide who wins The Grand Prix and 12 other Awards.

The Dutch nominees are:

Crap! I’m Broke: Out of Pocket from Arcane Circus | www.crapimbroke.com
Rusty Lake: Roots from Rusty Lake | www.rustylake.com
Swan Song: Fantasy chronicles from Games_Labs | www.spilgames.com
Vote now and help determine who wins the Public Choice Award!

Crap! I’m Broke: Out of Pocket – imgawards.com/games/crap-im-broke-out-of-pocket
Rusty Lake: Roots – imgawards.com/games/rusty-lake-roots
Swan Song: Fantasy chronicles – imgawards.com/games/swan-song-fantasy-chronicles

Winners will be announced on February 28, 2017 during the IMGA ceremony, which will take place in San Francisco, USA.

About the International Mobile Gaming Awards:
Created in 2004 and with an average of 800 studios participating from all over the world the IMGA are the mobile gaming industry’s leading independent showcase for groundbreaking innovations, displaying exceptional quality and new trends in mobile entertainment.

More information:
Please visit www.imgawards.com for more information on the contest and the awards.

The Netherlands is partner country for the 9th Nasscom Game Developer Conference 2016, taking place on November 10-12 in Hyderabad, India. After a successful India Games Roadshow in april 2016, the Nasscom Gaming Forum invited 8 Dutch game companies to the conference, providing showcasing, speaking and networking opportunities for them as well as a representation of Dutch best-practices in a whitepaper on applied gaming.

The trip to Hyderabad is a joint effort between the Nasscom Gaming Forum, Trade Network India, Dutch Culture and the Dutch Games Association. The companies showcasing and speaking at the conference are QameZ (publisher), Hulan Studio (educational games), IJsfontein (playful learning solutions), Wind Tales (health games), Ellis In Wonderland (applied play consultancy), ThinkFast Studio (indie developer), Monobanda Play (VR experience and health games research foundation) and Pillo Games (health games, special needs games). The group is guided by the Dutch Games Association and the embassy who are looking into possibilities to start up a lengthier program of collaboration between the Dutch and Indian games industry with the aim to enhance each other’s industries by combining India’s technical know-how with the Dutch creativity and innovative mindset.

Whitepaper on the possibilities of applied gaming using Dutch best-practices

The whitepaper has been prepared by the Special Interest Group on Applied Gaming, that is part of the Nasscom Gaming Forum in collaboration with the Dutch Games Association to highlight how applied games can provide solutions to the grand societal challenges that India and the Netherlands are facing. Four Dutch best-practices have been included to illustrate the variety of solutions that games can provide in different sectors such as health, education, advertising and elderly care: Underground by Grendel Games, Monsterzoo by &ranj, AHDino’s by Little Chicken and &samhoud media and Tovertafel (“Magic Table”) by ActiveCues. The games show the broad array of possibilities of Dutch applied games from surgeon-training (Underground), to fine motor skills-training needed for writing (Monsterzoo), bring Dinosaurs to life in VR and AR with an affordable solution for all Dutch children (AHDino’s) and how to activate elderly with severe dementia (Tovertafel). Each of the examples is a case of how research was successfully incorporated in game providing a trusted solution, or – in the case of AHDino’s – how Dutch game companies are able to deliver fun, state-of-the-art interactive advertising campaigns for large corporations.

From September 26 – 28 an economic mission to South Korea led by prime minister Mark Rutte will take place for the top sectors Agri Food, Horticulture and starting materials, HTSM and the Creative Industries (specifically gaming, urban design & architecture). DGA chairman Horst Streck will join the mission to represent the Dutch games industry, seek opportunities for Dutch companies and knowledge institutes in the Korean market and create a channel for collaboration between the Dutch and South Korean games industries. Registration closes on August 5th.

South Korea is Holland’s third most important Asian export country. Export to South Korea has grown 31% between 2011 and 2015. In 2015, the export growth was even 14% higher than the year before.

The goal that has been expressed for the mission by prime minister Rutte is to underline the excellent relations between Holland and South Korea and to further explore opportunities for collaboration between the two countries. The focus on the top sectors Agri Food, Horticulture and starting materials, HTSM and Creative Industries doesn’t exclude people from other sectors to join the mission. The Dutch and South Korean government have found that the largest opportunities for collaboration lie within these top sectors.

DGA joins to represent the Dutch games industry

The DGA, Dutch Game Garden and entrepreneurs from the games industry have marked the mission as an important moment to represent the Dutch games industry as a whole. Furthermore the games industry will be well represented in the program. Therefore DGA chairman Horst Streck will join this mission on behalf of the industry. Besides representing the Dutch games industry, the goals of this visit are to identify opportunities in the Korean market, create a channel for collaboration between the Dutch and South Korean games industries and find moments in the coming year(s) at which individual entrepreneurs might benefit from a dedicated gaming mission to South Korea.

Members of the Dutch Games Association are invited to provide Horst with their inquiries about South Korea. Companies or individuals who wish to join the mission themselves are free to sign up separately, or join the DGA on this mission within the fee of € 950,- euros (travel- and accommodation costs are not included – only for DGA members).

Focus creative industries: architecture, urban design and gaming

Seoul and other Korean metropoles strive to create a convenient ‘urban’ environment, in which nature, leisure, relaxing and cultural activities play a large part. A lot is being done to develop these environments and Korea is looking for partners that can aid in the process. Furthermore, Korea is the mecca for e-sports. The focus for gaming is also moving from PC to mobile, with a currently growing mobile gaming market. Korean companies are looking for publishers abroad. VR is also on the rise: VR hardware is available, but there is a lack of content. Korea is not only looking for visual content, but also for peripheral equipment that can enhance the VR experience.


A warm welcome to 2 new members: Big Bang Studio, a company focused on creating accessible games that help you rehabilitate and Capstone Beyond Limits, a specialized consulting company for the video game and interactive entertainment industry.

Big Bang Studio

Big Bang Studio creates simple accessible games that help you rehabilitate in a fun and engaging way! Providing the health professionals with much needed insights on performance and giving them the flexibility to incorporate serious games in their treatment plans. All our technology is easy to use and built to last without you having to spend enormous amounts of money to utilize serious games.


Capstone Beyond Limits

A specialized Consulting Company for the Video Game and Interactive Entertainment Industry.
We focus on companies that are active in the industry or use game technology in other industries.

We bring companies and professionals closer to each other. Making expertise accessible to all industry players.

  • Industry Facilitator: stimulating collaboration and finding ways to create a stronger industry.
  • Business Enhancer: Bringing the best game talent to your company. (Search & Selection, Project sourcing and RPO)

We are proud to announce 6 new DGA Members. A warm welcome to AtHand, Curve Fever, Hulan Studio, iQU, Willow’s Pillow and Qamez!


For AtHand, gamification is about seducing people to learn, to change behavior and to perform better in real life and work, making it feel like a game. Using science, psychology, economics and arts as our inspiration, AtHand has years of experience and had the pleasure of working for established, well-organized clients.

Curve Fever

In Curve Fever you control your snake and it is your goal to cut off the other players with your snake, trying to stay alive as long as possible. Curve Fever is best played with 6 players on 1 keyboard, but can also be played in an online multiplayer arena. What is truly special about Curve Fever, is that it is mostly played at schools!


iQu are the preferred marketing partner for growing mobile and online games. The company’s experience and integrated solutions deliver high quality players and connect with premium sources of traffic and media, fueling global growth for game developers and publishers.

Hulan Studio

Hulan is a young company with years of experience when it comes to the development of serious games, applied games, apps, and gamification. Hulan has made games games to teach how to read, to practice theoretical driver’s exams, and everything in between.

Pillow’s Willow

At the beginning Peter (former lead animator of the OVERLORD series) came up with the idea of a VR game, having a girl that needs to find her way out of a virtual dreamscape. After having some design sessions with a few of his skilled friends, he got in contact with Andy and Sven (founders of iOpener Media). Together they represent quite some years of experience within the field of gaming and together they started Pillow’s Willow VR studios.


QameZ is a game publishing team owned and managed by games industry veterans. It offers instant access to a worldwide distribution network and is specialized in digital game publishing with high transparency. QameZ optimizes game monetization models and enhances value of games. With QameZ indie developers can do real self-publishing. At the moment still setting up shop but you can get in touch already through their website.

“Bridging research, creativity, entrepreneurship, and focus on talent development, upscaling, and to strengthen our international competetiveness”. This is the goal of the “Creative Manifesto” that was presented to Members of Parliament Michiel van Veen (VVD), Agnes Mulder (CDA), Jacques Monasch en Tanja Jadnanansing (PvdA). Politicians are called to action by the The Topteam Creative industry, the Federation Dutch Creative Industries, and the Dutch Creative Council.

Within six years the Dutch creative industry has developed into an ambitious and well organized top sector with a unique knowledge infrastructure and an internationally recognized strategy for internationalization. However more effort is required to strengthen this position and grow into the most creative industry in Europe. For this reason the creative industry calls for action in the Creative Manifesto that focuses on three main focal points neccesary to sustain and grow the importance of the creative industry.

The three main themes in the Creative Manifesto are Knowledge and Innovation, Internationalizing and Upscaling, and Talent Development and Entrepreneurship. Chairman of the Dutch Creative Council, Jeroen van Erp, states: “a new Cabinet would do well to promote development of the national and international activities of the creative industry as a provider of solutions for societal issues” Additionaly, a multi-year program is required to stimulate international efforts in the sector, and to stimulate the development of new creative concepts. The focus on ‘21st century skills’ should be central in talent development. Enhanced job opportunities both in and outside of Europe will help promote creativity, and increased availability off part-time educations will allow a system of ‘life-long learning’. Finally, the manifesto calls to recognize typical aspects of the creative industry and give way to crossovers between the creative industry and other sectors.

For more information visit the website of the Federation Dutch Creative Industries or read the manifesto in the attachment of this post on the right side of this page.

DGA chairman Horst Streck responds to the discussion that arose around the recently revealed growth numbers of the Dutch games industry in the Games Monitor 2015. “The opportunities were there, but we haven’t been able to seize them.”

In an interview with NRC, DGA chairman Horst Streck responds to their previously published article on the creation of a bubble in the Dutch games industry. “The Dutch games industry has been too optimistic about growth possibilities for a number of years,” he states and adds how numbers mentioned in the press often take on a life of their own. He responds by pointing out how we must put all our efforts in trying to seize business opportunities, for instance by asking for a return-on-investment on certain subsidies and put much greater emphasis on entrepreneurship in the games industry in general.

Read the interview (Dutch)