UTRECHT, THE NETHERLANDS – October 11, 2019 – Dutch Games Association (DGA) visits Melbourne International Games Week strengthening ties between the Dutch and Australian games industries.

The Australian market has great potential for Dutch games companies, especially in the serious games space. Therefore, Creative Victoria, the Game Developers’ Association of Australia (GDAA) and the Minister of Games and Health worked together to bring Dutch expertise and business opportunities across the world for this edition of Melbourne International Games Week (MIGW).

Melbourne International Games Week is Asia Pacific’s largest digital games celebration – featuring conferences, events and activities for the games industry, games enthusiasts, the general public and educators. During Game Connect Asia Pacific, MIGW’s largest developer conference, one noteworthy keynote speaker was Sjoerd Wennekes, consultant for Dutch game companies and co-founder of several award-winning serious games development studios. Dutch technology also made an impact at the event via the matchmaking tool MeetToMatch, used at Game Connect Asia Pacific to power meetings between attendees.

Panji Oudsen from Dutch Games Association had the honor to oversee the Dutch delegation in their mission to strengthen ties between Australia and the Netherlands. One of the many special guests this week at the Melbourne International Games Week was Prime Minister Rutte, who discussed how serious gaming can be used in fields like healthcare. Here the Dutch Games Association and Sjoerd Wennekes spoke about the potential of the Australian serious games market. Wennekes highlighted the success of his project Tovertafel, an interactive system that can help people in care homes to stay active, now also available in Australia.

CLICKNL is organizing the sixth edition of the Design Research & Innovation Festival DRIVE on 24 October 2019! This year they are presenting a program full of state-of-the-art research and innovation. This year the themes from the Mission Driven Innovation Policy are central:

  • Agriculture, water & food;
  • Health & healthcare;
  • Energy & sustainability;
  • Security.

Learn more at clicknl.nl/drive.

The DGA Gaming Fieldlab of Dutch Games Association issues its second call for research proposals to support the Dutch game industry sector and amplify research-industry collaborations. This second call has a wider scope than the first call and its financial conditions are more favourable.

Topics

Project proposals should investigate novel approaches to the design, creation, configuration or evaluation of games or gamification. Target outcomes may include:

  • Technical artefacts (e.g. plug-ins, adapters/connectors, tools, components, services)
  • Methodologies (e.g. workflow protocols, procedures, design aids, evaluation materials/instruments)
  • Thematic reports (e.g. industry or market needs analyses, state of the art reviews, meta-studies, try-outs).

Proposal evaluation criteria

  • A clear research question
  • Clear target outcomes
  • Scientific relevance
  • Added value as compared with existing approaches/solutions
  • Follow-up plans of usage by the industry partners
  • Practical significance for the wider game industry sector
  • Enabling access and reuse by third parties
  • Arrangement of intellectual property rights

Funding

In this call, there is room for 4 separate subsidies of €20,000. The funding is reserved for public-private partnerships (research-industry collaborations). The part of the subsidy that goes to the industry partners should be matched equally by the industry partners in kind or cash; subsidies reserved for the research partners may do without match funding, if so desired. Given the source of funding it is recommended to reflect true public-private collaboration in the budget.

Example budget distribution

Example budget distribution

 

Additional formal and administrative requirements

  • The consortium is composed of at least one Dutch public partner (knowledge institute) and one Dutch private partner (game studio, possibly more than one); the knowledge institute (higher education institutes, research institutes) acts as the principal applicant.
  • The proposal should use the (new) proposal template and should be within 5 pages.
  • The proposal should be written in English to allow for international review.
  • The project should start within 2 months after approval and end before March 2021.
  • The project team publicly presents its progress and achievements at both a mid-term and final meeting organised by the DGA Gaming Fieldlab, and to prepare and deliver one or more workshops for potential users of the software artefacts.
  • The project contributes to general publicity, e.g. for the Fieldlab website and CLICKNL.
  • All declared costs should comply with the regulations of the PPS-TKI funding described at http://www.rvo.nl/tki, in particular the PPS- scheme 2016 (or in detail at Kaderbesluit nationale EZ-subsidies); most of these are summarised below:
  • Proposals should include a realistic planning budget specification possibly including co-funding, which may be in kind or cash.
  • A fixed hourly rate of €60 including direct and indirect labour costs and VAT.
  • Costs of goods, consumables and services may be included only if they are directly related to the research (hence no generic overheads allowed)
  • The partners will administer and explain the working hours spent to the project, as well as other costs
  • VAT is reimbursed only when parties are not liable to VAT (e.g. public parties)
  • The partners in the consortium provide a written signed collaboration agreement including the partners commitments.
  • The project contributes to the Dutch national knowledge infrastructure, in particular it contributes to one or more themes from the Knowledge- and Innovation Agenda 2018-2021 of the Creative Industries
  • In accordance with Article 1.a of the PPS funding scheme, Intellectual property rights should either come to the public party/parties or should be (partly) transferred to the private party/parties against payment in accordance with market conditions, while taking into account private contributions to the project.

Important dates

  • 11 September 2019
    An information meeting about this call is arranged in Utrecht . More details on this information session can be found here.
  • 1 October 2019
    The call deadline for submission of proposals. Submissions should use the proposal template and should include a signed collaboration agreement, which should be sent to fieldlab@dutchgamesassociation.nl
  • 1 November 2019
    Decisions about the grants
  • Winter 2019/2020
    Public presentations of granted project proposals on a joint Fieldlab meeting
  • Spring 2020
    Mid-term Fieldlab meetup
  • Winter 2020/2021
    Final projects’ presentations and workshops

Contact/inquiries

For further inquiries please contact fieldlab@dutchgamesassociation.nl or visit fieldlab.dutchgamesassociation.nl!

How to apply

Research proposals must be submitted before the call deadline on October 1st, 2019, please refer to the Fieldlab call for proposals for more details. Proposals may be sent to fieldlab@dutchgamesassociation.nl.

During this information session, we will discuss the opening of the DGA Gaming Fieldlab. The DGA Gaming Fieldlab supports the Dutch game industry by accommodating research-industry collaborations. Fieldlab activities include networking, matchmaking and knowledge sharing between researchers and game professionals. The DGA Gaming Fieldlab also provides funds for joint research projects. To this end, it issues a call for research proposals particularly addressing advanced game technologies and associated methodologies that aim to bring game design and development to the next level. Learn more about the DGA Gaming Fieldlab on the website.

Learn more about the call:
https://fieldlab.dutchgamesassociation.nl/call-for-research-proposals


Registration


Location

The event takes place at the Beatrixgebouw in Utrecht.
More information on routing and parking can be found hereAddress: Jaarbeursplein 6, 3521 AL Utrecht, The Netherlands.

During this information session, we will discuss the opening of the DGA Gaming Fieldlab. The DGA Gaming Fieldlab supports the Dutch game industry by accommodating research-industry collaborations. Fieldlab activities include networking, matchmaking and knowledge sharing between researchers and game professionals. The DGA Gaming Fieldlab also provides funds for joint research projects. To this end, it issues a call for research proposals particularly addressing advanced game technologies and associated methodologies that aim to bring game design and development to the next level. Learn more about the DGA Gaming Fieldlab on the website.

The DGA Gaming Fieldlab information session will take place right before Dutch Game Summit 2019. Upon booking your tickets for this session, you will receive an e-mail that contains instructions to claim complementary tickets for Dutch Game Summit 2019. Find out more about this event and the program here.

Learn more about DGA Gaming Fieldlab: https://fieldlab.dutchgamesassociation.nl

Learn more about the call:
https://fieldlab.dutchgamesassociation.nl/call-for-research-proposals


Registration


Location

The event takes place at the Beatrixgebouw in Utrecht.
More information on routing and parking can be found hereAddress: Jaarbeursplein 6, 3521 AL Utrecht, The Netherlands.


DGA Gaming Fieldlab is looking for proposals!

Dutch Games Association recently launched its Gaming Fieldlab to amplify national public-private partnerships in game research.

Apart from networking, matchmaking and knowledge sharing between researchers and game professionals, the DGA Gaming Fieldlab provides funds for joint research projects. To this end, it issues a call for research proposals particularly addressing advanced game technologies and associated methodologies that aim to bring game design and development to the next level.

For more information about submitting your proposal and its topics, criteria and timeline, visit  DGA Gaming Fieldlab website.

Read more about the call for proposals!

The DGA Gaming Fieldlab is realised by a PPS (Public-Private-Partnership) grant of CLICKNL, the Top Consortium of the Dutch Creative Industries Sector.

Dutch Games Association partners with RAGE (Realising an Applied Gaming Eco-system), the European flagship research project that develops advanced software components for (applied and entertainment) games with the goal to strengthen the Dutch (applied) game industry and making it the most advanced and leading game industry of Europe.

Game studios are now invited to check out over 30 alpha-version components at rageproject.eu. Components are available for social gamification, real-time emotion recognition via webcam, virtual characters (affective AI, procedural animation of gaze and gesture, emotion expression), automated adaptation, secure xAPI learning analytics, natural language processing, performance statistics and more. By reusing components rather than “re-inventing the wheel” (or trying to do so) game development becomes easier and more efficient. Since most components carry the Apache-2 open software license, the software can be forked and changed at will, and may be assigned a different license for commercial closed or open source usage.

Dutch Games Association has negotiated special support from RAGE for the studios that try-out components. They will be favoured with a hotline connection with the principal RAGE developers to discuss questions or ideas.The link with RAGE fits into the ambition of the newly appointed board of Dutch Games Association, to make the Dutch game industry the most creative, advanced and leading game industry of Europe. Since early 2017 the DGA board is composed of Hans Luijckx (IJsfontein), Maarten de Rooij (Fontys Academy for Creative Industries), Simon Usiskin (IQU), Maarten Stevens (8D Games), Rob Hulsen (Hulan), Wim Westera (Open Universiteit, involved in RAGE) and Horst Streck (Gamifier), and thereby covers key expertise in entertainment games, applied games, game research and game education.

ABOUT RAGE
The RAGE project (Realising an Applied Gaming Eco-system) is a European research initiative, funded by the Horizon2020 Programme of the European Commission, focusing on developing, transforming and enriching advanced technologies for making the development of games easier, faster and more cost-effective. www.rageproject.eu

ABOUT DUTCH GAMES ASSOCIATION
Dutch Games Association was founded in 2008 to help create a healthy climate for the Dutch games industry. With over 100 members its mission is to help the industry reach its full potential by connecting, serving and inspiring the industry and beyond on a national and international level. www.dutchgamesassociation.nl

Growing Games presents the publication Growth Models For Applied Gaming: a bundle of 4 white papers focused on (starting) game companies and potential clients that ‘want to do something with gaming’.

The white papers provide pointers for collaboration, but also sharp analyses of the opportunities and obstructions in scaling up successfully as applied games studios and for the games sector as a whole. Many applied game companies now handle a ‘work-for-hire’-businessmodel that stands in the way of scaling up and far-reaching specialization: both necessary for the growth of the sector.

Four white papers, four experts

Growing Games has asked four experts to share their vision on how applied game companies individually and the applied games sector as a whole can scale up and specialize. Also game companies in the entertainment market will be able to find a lot of useful information in this bundle of white papers to grow and scale up their businesses.

Jan de Boer (partner at We Do Trust) vouches for focus and extreme specialization within the ‘work-for-hire’ business models first. Hans Bouwknegt (lector at Utrecht University of Applied Sciences) adds the idea of ‘datafication’ to this, to make it possible for games to really contribute to solutions on societal challenges, of clients and consumers in a sustainable way. There are also more logical opportunities present to collaborate with the existing publishing-sector, is what expert Daan van Reenen (Darwin Media) points out. Olivier Oosterbaan & Anouk Zoet (LMO) highlight how to organize IP rights differently to safe guard possibility to scale up. Each of the experts paints there picture in the here and now, with a focus on practical insights and tips.

Download the publication PDF

Do you have experience with validation of health games or apps? What do you think about the need for validation and methods of validation in this sector? Read on to fill out the survey on validation of health games.

This survey is part of the wrap-up of Growing Games, a support program (2013-2016) to promote the sustainable growth of the Dutch applied games sector. This survey is the next step after the Growing Games consortium published a position paper at the end of 2015 on the state of validation of health games and apps in the Netherlands. That paper called for a more differentiated approach to validation befitting the highly different characteristics of these innovative products.

To further develop a critical view and build upon the position paper, it is crucial to hear what people with recent experience validating health games and apps think about the need for validation and appropriate methods of validation in this sector.

>>> Go to the Validation of Health Games Survey <<<

And remember: it doesn’t matter whether your experience was good or bad, or at a design, research, insurance or governmental organization, or about a game or app for prevention, cure or care; it is greatly appreciated if you share any experience you have had!

Feel free to spread the word in your network, and have others fill out the survey too.

 

(Image: Coach4Life – Little Chicken Game Company)